About This Book
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
Dove into this one on Game Development and didn’t regret it. Easy to follow. Honestly, I’d bring this on a weekend trip. It’s one of those reads you can chill with. The vibe is relaxed but still makes you think. Nice little break from heavier stuff.
Oh wow, where do I start with this book on Optimization? Surprisingly insightful. Each chapter felt like chatting with a really smart friend. Definitely recommending this to a few people already.
In the academic study of Ray Tracing, this volume stands out as Thought-provoking. An essential reference for serious scholars in the discipline. Methodology is sound and consistently applied. The author demonstrates a profound understanding of the subject matter. Key themes are examined with clarity and depth. This work bridges a critical gap in the existing literature. I would highly recommend this book to both students and established professionals.
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